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You searched for: mediatype:movies AND collection:gamevideos AND subject:"How They Got Game Project"
[movies]The Art of Interactive Storytelling - Douglas Wilson
This video is one of two loops prepared by Douglas Wilson for an exhibit curated by Henry Lowood and Casey Alt of the How They Got Game Project, Stanford Humanities Lab, called "Fictional Worlds, Virtual Experiences: Storytelling and Computer Games." The exhibit was hosted by the Cantor Center for Visual Arts at Stanford University and ran from 12 Nov. 2003 through 28 March 2004. Featured games include Adventure, Ultima IV, Final Fantasy 4, Final Fantasy 7, Half-Life, The Secret of Monkey Island...
Keywords: Wilson, Douglas; How They Got Game project
Downloads: 1,038
[movies]Crafting the Virtual World - Douglas Wilson
This video is one of two loops prepared by Douglas Wilson for an exhibit curated by Henry Lowood and Casey Alt of the How They Got Game Project, Stanford Humanities Lab, called "Fictional Worlds, Virtual Experiences: Storytelling and Computer Games." The exhibit was hosted by the Cantor Center for Visual Arts at Stanford University and ran from 12 Nov. 2003 through 28 March 2004. Featured games include The Legend of Zelda, The Legend of Zelda: Windwaker, Sim City 2000, Grand Theft Auto 3, Super ...
Keywords: Wilson, Douglas; How They Got Game project
Downloads: 441
[movies]Typing of the Dead - Demo playthrough 1 - Henry Lowood
This is a playthrough of the "original mode" of Typing of the Dead as part of the Preserving Virtual Worlds 2 project. The player was Henry Lowood at How They Got Game (Stanford) and the video was captured using FRAPS on 28 Feb. 2011.
Keywords: Typing of the Dead; SEGA; Smilebit; Empire Interactive; How They Got Game Project; Preserving Virtual Worlds 2
Downloads: 560
[movies]Typing of the Dead - Playthrough 2011
This is playthrough of Typing of the Dead (TotD) as part of the Preserving Virtual Worlds 2 project. This collection includes play by Eric Kaltman, Daniel Doughtery, and Susan Rojo at How They Got Game (Stanford). The video of TotD on the Dreamcast was captured using a Flip video recorder.
Keywords: Typing of the Dead; SEGA; Smilebit; Empire Interactive; How They Got Game Project; Preserving Virtual Worlds 2
Downloads: 1,250
[movies]Typing of the Dead II - playthrough 2011
This is playthrough of Typing of the Dead II (TotD) as part of the Preserving Virtual Worlds 2 project. This collection includes play by Eric Kaltman, Daniel Doughtery, and Susan Rojo at How They Got Game (Stanford). The video of TotD on the PC was captured using FRAPS.
Keywords: Typing of the Dead; SEGA; Smilebit; Empire Interactive; How They Got Game Project; Preserving Virtual Worlds 2
Downloads: 381
[movies]World of Warcraft: PvP - Arathi Basin - How They Got Game Project, Stanford University
Description and Context: Arathi Basin is a player-versus-player(PvP) battleground in which the opposing factions, the Horde and the Alliance, strive to win the race for resources and compete for the 5 resource nodes: the Farm, Mine, Blacksmith, Stables, and Lumber Mill. Players need to activate the flag at each node to begin the capture, and defend captured nodes to prevent the opposing team from doing the same...
Keywords: World of Warcraft; Blizzard Entertainment; Player vs. Player; Battleground (World of Warcraft); Arathi Basin; How They Got Game Project; Clas; Archiving Virtual Worlds; Massively Multiplayer Games; degtiar
Downloads: 246
[movies]World of Warcraft: PvP - Alterac Valley 2 - How They Got Game Project, Stanford University
Despcription and Context: Alterac Valley is a site of both Warcraft lore and of popular player-versus-player(PvP) combat. Up to 40 players can join this battleground to help drive the invading Dwarven Stormpike Expedition out of Alterac Valley as horde, or defend against the attacking Frostwolf Clan as the alliance. Here, many players gather ahead of time(known as a Premade) to enter the battle at the same time, giving them the advantage of organization and the use Ventrilo for voice chat...
Keywords: World of Warcraft; Blizzard Entertainment; Player vs. Player; Battleground (World of Warcraft); Premade Teams; Alterac Valley; How They Got Game Project; Clas; Archiving Virtual Worlds; Massively Multiplayer Games; degtiar
Downloads: 119
[movies]World of Warcraft: PvP - Alterac Valley - How They Got Game Project, Stanford University
Despcription and Context: Alterac Valley is a site of both Warcraft lore and of popular player-versus-player(PvP) combat. Up to 40 players can join this battleground to help drive the invading Dwarven Stormpike Expedition out of Alterac Valley as horde, or defend against the attacking Frostwolf Clan as the alliance. Here, many players gather ahead of time (known as a Premade) to enter the battle at the same time, giving them the advantage of organization and the use Ventrilo for voice chat...
Keywords: World of Warcraft; Blizzard Entertainment; Player vs. Player; Battleground (World of Warcraft); Premade Teams; Alterac Valley; How They Got Game Project; Clas; Archiving Virtual Worlds; Massively Multiplayer Games; degtiar
Downloads: 120
[movies]World of Warcraft: Shattrath City Tour - How They Got Game Project, Stanford University
I take a small tour of Shattrath, the huge sanctuary city in the heart of the Outland, on my flying mount. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: World of Warcraft; Blizzard Entertainment; Shattrath City; Outland; World of Warcraft: The Burning Crusade; Flying Mount; How They Got Game Project; Clas; Archiving Virtual Worlds; Massively Multiplayer Games; degtiar
Downloads: 346
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